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Protoshow sprint.
[rbdr/super-polarity] / Super Polarity / Player.cs
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Microsoft.Xna.Framework;
6 using Microsoft.Xna.Framework.Graphics;
7
8 namespace SuperPolarity
9 {
10 public class Player
11 {
12 public int Score;
13 public int Multiplier;
14 public int Lives;
15
16
17 SpriteFont DebugFont;
18 SuperPolarity Game;
19
20 Texture2D LifeSprite;
21
22 public Player(SuperPolarity game)
23 {
24 Score = 0;
25 Multiplier = 1;
26 Lives = 3;
27 Game = game;
28 DebugFont = Game.Content.Load<SpriteFont>("Fonts\\bigfont");
29 LifeSprite = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
30 }
31
32 public void AddScore(int value)
33 {
34 Score = Score + (value * Multiplier);
35 }
36
37 public void AddMultiplier(int value)
38 {
39 Multiplier = Multiplier + 1;
40 }
41
42 public void ResetMultiplier()
43 {
44 Multiplier = 1;
45 }
46
47 public void Draw(SpriteBatch spriteBatch)
48 {
49 var UiColor = new Color(0, 0, 0, 200);
50 var lightColor = new Color(0, 0, 0, 128);
51 spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(10, 10), UiColor);
52 spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(10, 30), lightColor);
53
54 var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 120, 10);
55 if (Lives > 4)
56 {
57 spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
58 spriteBatch.DrawString(DebugFont, "x " + Lives.ToString(), new Vector2(lifePosition.X + 8, lifePosition.Y + 5), UiColor);
59 }
60 else
61 {
62 for (var i = 0; i < Lives; i++)
63 {
64 spriteBatch.Draw(LifeSprite, new Vector2(lifePosition.X + (i * 28), lifePosition.Y), null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
65 }
66 }
67 }
68
69 public void Update()
70 {
71
72 }
73
74 public void Reset()
75 {
76 Score = 0;
77 Multiplier = 1;
78 Lives = 3;
79 }
80 }
81 }